Issue fixed where Small ironing boards were not being used to iron clothes. Issue fixed where the number of Gravestone objects was being limited to five. Issue fixed where ‘New’ Star icon was not being removed from menus. Issue fixed where Programs could not be run during Work/Lockup Regime periods. Issue fixed where deleting a wall would leave a foundation in Planning Mode. Issue fixed in Planning mode, where pathways and outdoor objects were not being saved. Issues fixed where the Psychiatrist Quick Room walls were not built correctly. Issue fixed related to resolution when using multiple monitors. Issue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game Issue fixed where excess text and functionality were displaying in the Room Grading feature. Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge. Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners. Orderlies will now take breaks when Staff Needs is active.įixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion. The Fog of War darkness was reverted to its original state.
#PRISON ARCHITECT WARDEN MODE UPDATE#
The Main Menu update notes are now localized in all languages.
#PRISON ARCHITECT WARDEN MODE MAC#
Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.įixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.įixed benches incorrectly attaching to walls and breaking alignment with tables.įixed an issue with some rotations of Guard Pavilion (Corner).įixed the prisoner count being displayed incorrectly in Reports.įixed room quality stating some prisoners deserve higher Cell quality than 10.įixed prisoners not always being assigned a cell in sectors other than shared ones.įixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.įixed the “Prison Danger” statistic calculation including dead prisoners.įixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.įixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.Īdded ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”. This is also fixed in existing savegames. Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.įemale prisoners with babies should no longer become criminally insane.